Stat block Edit
Clockwork Behemoth N Gargantuan construct Init +4 Senses: Darkvision 60 ft
DEFENSE AC 26 (10-2(Dex)-4(Size)+22(Natural)) hp 130 (13d10+60 size) Fort +3, Ref +3, Will +3 Defensive Abilities: Immune Construct Traits, Electricity vulnerability, DR 10
OFFENSE Speed 30 ft. Melee: slam +21 (2d6+18), Great axe +21 (6d6+18) Ranged: Ballista x2 (4d8)
STATISTICS Str 34, Dex 6, Con -, Int -, Wis 10, Cha 1 Base Atk +13 CMB +29 CMD 37
Personnel mounts: The Clockwork Behemoth can carry up to four people: one pilot, one passenger, and two gunners. The pilot and passenger can’t be targeted by single target spells and area of effect spells but can still be affected by sight and hearing based affects. The pilot may use any feats and abilities that would normally be useable through their own body (Power attack, Cleave, Ext.) But cannot cast spells other then touch spells while piloting. The gunners gain no immunities but gain access too the shoulder mounted ballista. The gunners can, as a full round action, take cover within the Behemoth gaining the immunities of the pilot and passenger but lose the ability to use the ballista until they take another full round action to mount them once more.
Self loading ballista: The two shoulder mounted ballista have special equipment attached to them allowing a single person to reload the ballista as a move action, though each ballista may only hold five bolts at a time, including the bolt which is loaded. The ballista uses the total ranged attack bonus from the user and thus doesn’t have its own.
Required personnel: When there is no pilot controlling its movements a Clockwork behemoth gains a -5 to AC and a -10 to all d20 rolls. A Clockwork behemoth without a pilot follows the orders of the last one to wind it up but can only understand simple orders and must be commanded to do specific actions, or else it follows the order to the letter.